//****************************************************************************** // ____ _ __ ____ ___ // / __ \____ ___ ____| | / /___ ______/ __/___ _________ |__ \ // / / / / __ \/ _ \/ __ \ | /| / / __ `/ ___/ /_/ __ `/ ___/ _ \__/ / /// /_/ / /_/ / __/ / / / |/ |/ / /_/ / / / __/ /_/ / / / __/ __/ //\____/ .___/\___/_/ /_/|__/|__/\__,_/_/ /_/ \__,_/_/ \___/____/ // /_/ We make the game you play BETTER. // OpenWarfare website: http://openwarfaremod.com/ // // OpenWarfare2 website: http://http://www.teamfr.fr/ //****************************************************************************** //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // // IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** //****************************************************************************************************** // New dvar for fix bug with weapon index mismatch error just add the map name like this "Thx to Poenix" //****************************************************************************************************** //set weap_reverse_load_mp_xxx "1" set weap_reverse_load_mp_fav "1" set weap_reverse_load_mp_backlot "1" // Notes: If you are getting an weapon index mismatch error. Add weap_reverse_load_mp_mapname below (mp_mapname is for example the map mp_fav) //****************************************************************************** // system color scoreboard and obituaries //****************************************************************************** // Enable the system color // 0 = Disabled (default), 1 = cyan, 2 = pink, 3 = white, 4 = blue, 5 = green, 6 = yellow, 7 = red, 8 = orange, 9 = black set scr_system_color_scoreboard_axis "5" set scr_system_color_scoreboard_allies "7" set scr_system_color_scoreboard_spectator "8" //****************************************************************************** // Bulletholes //****************************************************************************** // Enable Bulletholes // 0 = Disabled (default), 1 to 10 secondes to fade bullet set scr_bulletholes "3" //****************************************************************************** // Overheating //****************************************************************************** // Overheating // 0 = Disabled (default), 1 = Enabled set scr_turretoverheat "1" set scr_turretoverheat_heatrate "2" set scr_turretoverheat_coolrate "2" //****************************************************************************** // Force laser sight fx //****************************************************************************** // off/ on laser sight fx // 0 = Disabled (default), 1 = Enabled //set scr_force_laser "0" //****************************************************************************** //NEW HARDPOINTS //****************************************************************************** //****************************************************************************** //UAV - extra parameters //****************************************************************************** set scr_uav_height "2000" //used for both uav and counteruav set scr_uav_health "500" //used for both uav and counteruav set scr_uav_view_time "45" //used for both uav and counteruav //For admin if need to set the height per map if default "scr_uav_height" is wrong in few map.. // //set scr_uav_height_mp_bloc "3000" //per-map method //set scr_uav_height_mp_bog "3000" //per-map method //set scr_uav_height_mp_convoy "3000" //per-map method //set scr_uav_height_mp_backlot "3000" //per-map method //set scr_uav_height_mp_broadcast "3000" //per-map method //set scr_uav_height_mp_carentan "3000" //per-map method //set scr_uav_height_mp_countdown "3000" //per-map method //set scr_uav_height_mp_crash "3000" //per-map method //set scr_uav_height_mp_creek "3000" //per-map method //set scr_uav_height_mp_crossfire "3000" //per-map method //set scr_uav_height_mp_citystreets "3000" //per-map method //set scr_uav_height_mp_farm "1600" //per-map method //set scr_uav_height_mp_killhouse "3000" //per-map method //set scr_uav_height_mp_overgrown "3000" //per-map method //set scr_uav_height_mp_pipeline "3000" //per-map method //set scr_uav_height_mp_shipment "3000" //per-map method //set scr_uav_height_mp_showdown "3000" //per-map method //set scr_uav_height_mp_strike "3000" //per-map method //set scr_uav_height_mp_cargoship "3000" //per-map method //set scr_uav_height_mp_crash_snow "3000" //per-map method //set scr_uav_height_mp_vacant "3000" //per-map method set scr_flyable_model_uav "1" //model in team-based only for both uav and counteruav //****************************************************************************** //Counter UAV - also uses UAV height dvar //****************************************************************************** set scr_hardpoint_allow_counteruav "1" set scr_hardpoint_counteruav_streak "1" set scr_announce_enemy_counteruav_online "1" //****************************************************************************** //Care Packages - Default is 1. //****************************************************************************** //set scr_hardpoint_allow_carepackage "1" //set scr_hardpoint_carepackage_streak "1" //set scr_announce_enemy_carepackage_inbound" "1" //ONLY uncomment to disable and set to 0 //set scr_carepackage_allow_ac130 "1" //set scr_carepackage_allow_airstrike "1" //set scr_carepackage_allow_artillery "1" //set scr_carepackage_allow_bodyarmor "1" //set scr_carepackage_allow_counteruav "1" //set scr_carepackage_allow_escort "1" //set scr_carepackage_allow_hammer "1" //set scr_carepackage_allow_helicopter "1" //set scr_carepackage_allow_mininuke "1" //set scr_carepackage_allow_novastrike "1" //set scr_carepackage_allow_nuke "1" //set scr_carepackage_allow_predator "1" //set scr_carepackage_allow_radar "1" //set scr_carepackage_allow_rcbomb "1" //set scr_carepackage_allow_resupply "1" //set scr_carepackage_allow_sam_turret "1" //set scr_carepackage_allow_sentrygun "1" //set scr_carepackage_allow_smartbomb "1" //set scr_carepackage_allow_stealthbomber "1" //****************************************************************************** // SAM Launcher //****************************************************************************** //set scr_hardpoint_allow_samlauncher "1" //set scr_hardpoint_samlauncher_streak "1" //set scr_announce_enemy_samlauncher_inbound "1" set scr_sam_turret_missile_damage "500" // valid range 500-5000 set scr_sam_turret_max_health "500" // valid range 10-1000 //****************************************************************************** // Smartbomb //****************************************************************************** //set scr_hardpoint_allow_smartbomb "1" //set scr_announce_enemy_smartbomb_inbound "1" //set scr_hardpoint_smartbomb_streak "1" set scr_smartbomb_uavheight "1000" //set scr_smartbomb_timer "30" //****************************************************************************** // artillery //****************************************************************************** //set scr_hardpoint_allow_artillery "1" //set scr_announce_enemy_artillery_inbound 1" //set scr_hardpoint_artillery_streak "1" set scr_artillery_radius "512" //valid range 100-1000 set scr_artillery_damage "500" //valid range 100-1000 set scr_artillery_accuracy "2.0" //valid range 1.0 - 10.0 //****************************************************************************** //Stealth Bomber //****************************************************************************** //set scr_hardpoint_allow_stealthbomber "1" //set scr_hardpoint_stealthbomber_streak "1" //set scr_announce_enemy_stealthbomber_inbound "1" //****************************************************************************** //Novagas strike //****************************************************************************** //Parameters for the gas itself are set in weapons cfg //set scr_hardpoint_allow_novagas "1" //set scr_hardpoint_novagas_streak "1" //set scr_announce_enemy_novagas_inbound "1" //****************************************************************************** //Mininuke //****************************************************************************** //set scr_hardpoint_allow_mininuke "1" //set scr_hardpoint_mininuke_streak "1" //set scr_announce_enemy_mininuke_inbound "1" set scr_mininuke_radius "1000" //set scr_mininuke_max_effect_time "30" //valid range 10-60 seconds set scr_mininuke_max_damage "500" //valid range 100-1500 //****************************************************************************** //Escort - Uses standard heli dvars for targeting etc. //****************************************************************************** //set scr_hardpoint_allow_escort "1" //set scr_hardpoint_escort_streak "1" //set scr_announce_enemy_escort_inbound "1" //****************************************************************************** //Sentrygun //****************************************************************************** set scr_hardpoint_allow_sentrygun "1" set scr_announce_enemy_sentry_inbound "1" set scr_sentry_time "45" set scr_sentry_health "300" set scr_sentry_range "2500" set scr_sentry_maxammo "200" //valid range 100 - 1000 set scr_sentry_clip "50" //valid range 10-100 //****************************************************************************** // PREDATOR SETTINGS //****************************************************************************** set scr_hardpoint_allow_predator "1" set scr_announce_enemy_predator_inbound "1" set scr_predator_radius "500" set scr_predator_speed "150" set scr_predator_spawn "3000" set scr_predator_thrust "2" //****************************************************************************** // NUKE SETTINGS //****************************************************************************** set scr_level_endgame_nuke "0" //set scr_nuke_timer "10" //set scr_announce_enemy_nuke_inbound "1" //****************************************************************************** // AC130 SETTINGS //****************************************************************************** set scr_hardpoint_allow_ac130 "1" set scr_announce_enemy_ac130_inbound "1" set scr_ac130_time "60" set scr_ac130_rotationSpeed "40" set scr_ac130_chat "1" set scr_ac130_grain "1" set scr_ac130_thermal_view "1" set scr_ac130_health "3000" //1000, 100, 10000 //SET THIS VALUE TO THE DEFAULT THAT WILL WORK WITH THE MOST MAPS IN THE ROTATION. set scr_ac130_height "2000" //3000, 500, 5000 //ONLY SET A SPECIFIC MAP IF IT WILL NOT USE THE DEFAULT //set scr_ac130_height_mp_bloc "2000" //per-map method //set scr_ac130_height_mp_bog "2000" //per-map method //set scr_ac130_height_mp_convoy "2000" //per-map method //set scr_ac130_height_mp_backlot "2000" //per-map method //set scr_ac130_height_mp_broadcast "2000" //per-map method //set scr_ac130_height_mp_carentan "2000" //per-map method //set scr_ac130_height_mp_countdown "2000" //per-map method //set scr_ac130_height_mp_crash "2000" //per-map method //set scr_ac130_height_mp_creek "2000" //per-map method //set scr_ac130_height_mp_crossfire "2000" //per-map method //set scr_ac130_height_mp_citystreets "2000" //per-map method //set scr_ac130_height_mp_farm "2000" //per-map method //set scr_ac130_height_mp_killhouse "2000" //per-map method //set scr_ac130_height_mp_overgrown "2000" //per-map method //set scr_ac130_height_mp_pipeline "1600" //per-map method //set scr_ac130_height_mp_shipment "2000" //per-map method //set scr_ac130_height_mp_showdown "2000" //per-map method //set scr_ac130_height_mp_strike "2000" //per-map method //set scr_ac130_height_mp_cargoship "2000" //per-map method //set scr_ac130_height_mp_crash_snow "2000" //per-map method //set scr_ac130_height_mp_vacant "2000" //per-map method set scr_ac130_damage_bullet "0.25" // 0.25, 0, 1 default, min, max set scr_ac130_damage_projectile "0.5" // 0.5, 0, 1 set scr_ac130_maxhealthPlayer "100" //****************************************************************************** // RCBOMB SETTINGS //****************************************************************************** //set scr_hardpoint_allow_rcbomb "1" //set scr_announce_enemy_rcbomb_inbound "1" //set scr_rcbomb_timer "30" //In seconds. Valid range 10 - 99 set scr_rcbomb_health "200" // Valid range 100 - 1000 set scr_rcbomb_speed_modifier "1.0" //valid range 0.0 - 1.0 for 0 - 100% //Note: Min damage at most extreme radius is 30. Max damage is up to 200. set scr_rcbomb_radius "250" // valid range 100 - 1000 //****************************************************************************** //CLASS STREAK DEFAULTS //Defaults for all classes are uav, airstrike, and heli //If a stock streak is disabled be sure to set a non-stock streak as a default. //Important: All defaults must have different streak requirements //****************************************************************************** //Examples: //set class_assault_streak1 "uav" //set class_sniper_streak3 "mininuke" //****************************************************************************** //KILLSTREAK CLASS RESTRICTIONS //In this section killstreaks can be limited by class. //Default is to enable all streaks to all classes. //Be sure not to set a disallowed streak as a default. //If any streak is disabled for all classes do not set dvars here. //****************************************************************************** //Examples: //set streak_assault_allow_smartbomb "0" //set streak_specops_allow_stealthbomber "0" //Streak kill requirements //3: uav, rcbomb //4: counteruav, rcbomb, sam_launcher //5: carepackage, airstrike, predator, novastrike //6: artillery, sentrygun //7: smartbomb //8: helicioter, stealthbomber //9: escort //11: ac130, mininuke //****************************************************************************** //NOVAGAS - Values preset at their defaults //****************************************************************************** //Time the player is still affected by the gas if he leaves the area. Valid range 0-10 //set scr_novagas_effect_time "3" //Amount of damage the player receives each second. Valid range 0-10 //set scr_novagas_damagepersecond "2" //The time the gas cloud is still toxic. Includes the time it takes the smoke to fill the area //Valid range 0 - 30 //set scr_novagas_radius_duration "30" //****************************************************************************** //EMP //****************************************************************************** //valid range 0-120, default 30 //set scr_emp_timer "30" //Valid range 128-512, default 256 //set scr_emp_range "256" //CLASS CONFIG.................................................................. //****************************************************************************** // DROP WEAPONS/ARMORY FOR PICKUP SETTINGS //****************************************************************************** set scr_sticky_grenades_allowdrop "0" //at this time leave set to zero //set scr_tear_grenades_allowdrop "1" //****************************************************************************** // SPECIAL GRENADES (APPLY TO ALL CLASSES) //****************************************************************************** //set weap_allow_frag_grenade_short "1" //set weap_allow_tear_grenade "1" //****************************************************************************** // ASSAULT CLASS DEFAULT LOADOUT // DO NOT ASSIGN ANY WEAPON, ATTACHMENT, PERK, OR GRENADE THAT HAS BEEN DISABLED //****************************************************************************** // set class_assault_perk1 "specialty_null" // set class_assault_perk2 "specialty_bulletdamage" // set class_assault_perk3 "specialty_longersprint" // set class_assault_pgrenade_count "1" // Lock selections so player can't change the default assignment // 0 = Disabled (default), 1 = Enabled // set class_assault_lock_perk1 "0" // set class_assault_lock_perk2 "0" // set class_assault_lock_perk3 "0" // set class_assault_lock_sgrenade "0" //****************************************************************************** // SPECIAL OPS CLASS DEFAULT LOADOUT // DO NOT ASSIGN ANY WEAPON, ATTACHMENT, PERK, OR GRENADE THAT HAS BEEN DISABLED //****************************************************************************** // set class_specops_perk1 "c4_mp" // set class_specops_perk2 "specialty_explosivedamage" // set class_specops_perk3 "specialty_bulletaccuracy" // set class_specops_pgrenade_count "1" // Lock selections so player can't change the default assignment // 0 = Disabled (default), 1 = Enabled // set class_specops_lock_perk1 "0" // set class_specops_lock_perk2 "0" // set class_specops_lock_perk3 "0" // set class_specops_lock_pgrenade "0" //****************************************************************************** // HEAVYGUNNER CLASS DEFAULT LOADOUT // DO NOT ASSIGN ANY WEAPON, ATTACHMENT, PERK, OR GRENADE THAT HAS BEEN DISABLED //****************************************************************************** // set class_heavygunner_perk1 "specialty_specialgrenade" // set class_heavygunner_perk2 "specialty_explosivedamage" // set class_heavygunner_perk3 "specialty_bulletpenetration" // set class_heavygunner_pgrenade_count "1" // Lock selections so player can't change the default assignment // 0 = Disabled (default), 1 = Enabled // set class_heavygunner_lock_perk1 "0" // set class_heavygunner_lock_perk2 "0" // set class_heavygunner_lock_perk3 "0" // set class_heavygunner_lock_pgrenade "0" //****************************************************************************** // DEMOLITIONS CLASS DEFAULT LOADOUT // DO NOT ASSIGN ANY WEAPON, ATTACHMENT, PERK, OR GRENADE THAT HAS BEEN DISABLED //****************************************************************************** // set class_demolitions_perk1 "rpg_mp" // set class_demolitions_perk2 "specialty_explosivedamage" // set class_demolitions_perk3 "specialty_longersprint" // set class_demolitions_pgrenade_count "1" // Lock selections so player can't change the default assignment // 0 = Disabled (default), 1 = Enabled // set class_demolitions_lock_perk1 "0" // set class_demolitions_lock_perk2 "0" // set class_demolitions_lock_perk3 "0" // set class_demolitions_lock_pgrenade "0" //****************************************************************************** // SNIPER CLASS WEAPONS AND ATTACHMENTS //****************************************************************************** // 0 = Disabled, 1 = Enabled (default) // set attach_allow_sniper_silencer "1" //****************************************************************************** // SNIPER CLASS DEFAULT LOADOUT // DO NOT ASSIGN ANY WEAPON, ATTACHMENT, PERK, OR GRENADE THAT HAS BEEN DISABLED //****************************************************************************** // set class_sniper_perk1 "specialty_specialgrenade" // set class_sniper_perk2 "specialty_bulletdamage" // set class_sniper_perk3 "specialty_bulletpenetration" // set class_sniper_pgrenade_count "1" // Lock selections so player can't change the default assignment // 0 = Disabled (default), 1 = Enabled // set class_sniper_lock_perk1 "0" // set class_sniper_lock_perk2 "0" // set class_sniper_lock_perk3 "0" // set class_sniper_lock_sgrenade "0" //PERKS CONFIG................................................... //If you want perk limited by class use this method //set perk_assault_allow_crossbow_mp "0" //****************************************************************************** // SLOT 1 PERKS //****************************************************************************** // 0 = Disabled, 1 = Enabled (default) //set perk_allow_crossbow_mp "1" //****************************************************************************** // SLOT 2 PERKS //****************************************************************************** // 0 = Disabled, 1 = Enabled (default) //set perk_allow_specialty_objective_mp "1" //****************************************************************************** // SLOT 3 PERKS //****************************************************************************** // 0 = Disabled, 1 = Enabled (default) //set perk_allow_specialty_tacmask_mp "1"